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Macs have a thriving ecosystem of software, but some programs still only support Windows. Whether you want to use business software or play Windows PC games, there are many ways to run Windows programs on your Mac.
Some of these methods are similar to the ways you can install Windows software on Linux or run Windows programs on a Chromebook. Virtual machines, dual-booting, the Wine compatibility layer, and remote desktop solutions are all included here.
Virtual Machines
We recommend using a virtual machine program, ideally Parallels or VMWare Fusion, to run Windows applications on a Mac without rebooting. For maximum performance, which is particularly necessary for gaming, we recommend dual-booting Windows with Boot Camp instead.
A virtual machine is one of the best ways to run Windows desktop software. They allow you to install Windows and other operating systems in a window on your Mac desktop. Windows will think it’s running on a real computer, but it’s actually running inside a piece of software on your Mac.
You don’t have to use your Windows program in the virtual machine window, either—many virtual machine programs allow you to break Windows programs out of your virtual machine window so they can appear on your Mac desktop. However, they’re still running inside the virtual machine in the background.
You’ll need a Windows license to install Windows in a virtual machine. If you already have a product key, you can download Windows installation media for free and install it in a virtual machine program.
RELATED:How to Seamlessly Run Windows Programs on Your Mac with Parallels
Popular virtual machine programs for Mac include Parallels and VMware Fusion. Each of these is a paid program, so you’ll have to buy both a Windows license and a copy of your virtual machine program of choice. You can also use the completely free and open-source VirtualBox for Mac, but its 3D graphics support and Mac operating system integration aren’t as good. Parallels and VMWare Fusion both offer free trials, so you can try all these programs and decide which is best for you.
Note:We don’t often recommend paid software, but in the case of Parallels Desktop, it’s something we use at How-To Geek every single day for testing software and running Windows. The integration with macOS is amazingly well done, and the speed blows away VirtualBox. In the long run, the price is well worth it.
There’s one big downside to virtual machines: 3D graphics performance isn’t amazing, so this isn’t the best way to run Windows games on your Mac. Yes, it can work—especially with older games—but you won’t get the best performance, even in an ideal situation. Many games, especially newer ones, will be unplayable. That’s where the next option comes into play.
Boot Camp
RELATED:How to Install Windows on a Mac With Boot Camp
Apple’s Boot Camp allows you to install Windows alongside macOS on your Mac. Only one operating system can be running at a time, so you’ll have to restart your Mac to switch between macOS and Windows. If you’ve ever dual-booted Linux on your Windows PC, it’s just like that.
Installing Windows as a real operating system on your Mac is the best idea if you want to play Windows games or use demanding applications that need all the performance they can get. When you install Windows on your Mac, you’ll be able to use Windows and Windows applications with the maximum possible performance. Your Mac will perform as well as a Windows PC with the same specifications.
The downside here is that you can’t run macOS applications and Windows applications side-by-side at the same time. If you just want to run a Windows desktop application alongside your Mac applications, a virtual machine will probably be ideal. On the other hand, if you want to play the latest Windows games on your Mac, Boot Camp will be ideal.
As with virtual machines, you’ll need a Windows license to install Windows on your Mac.
Wine
RELATED:How to Run Windows Programs on a Mac With Wine
Wine originated on Linux. It’s a compatibility layer that allows Windows applications to run on other operating systems. Essentially, Wine is an attempt to rewrite the Windows code that applications depend on so they can run on other operating systems. This means that Wine is nowhere near perfect. It won’t run every Windows application, and will have bugs with many of them. The Wine AppDB can give you some idea of which applications are supported, although it focuses on Linux support.
Nevertheless, Wine is one way to try running Windows applications on a Mac. Because it doesn’t require you actually use Windows, you don’t need a Windows license to use Wine. It’s completely free. Just download Wine or WineBottler for macOS and see how well it works for your application.
CrossOver Mac
CodeWeavers’ CrossOver Mac is a paid application that will run Windows programs on Mac. https://eversummit153.weebly.com/free-adobe-reader-for-mac-yosemite.html. It uses the open-source Wine code to accomplish this, but CrossOver provides a nice graphical interface and focuses on officially supporting popular programs. If an officially supported program doesn’t work, you can contact CodeWeavers and expect them to make it work for you. CodeWeavers contributes their improvements back to the open-source Wine project, so paying for CrossOver Mac also helps the Wine project itself.
CrossOver offers a free trial it you want to try it out first. You can also view a list of which programs run well on CrossOver before buying. While CrossOver focuses on compatibility, it’s still based on Wine, and won’t work with everything.
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Most people will probably be happiest going for a virtual machine program and a Windows license. With CrossOver, you don’t need to run a Windows virtual machine—but, if you do run a Windows virtual machine, you’ll be able to run almost any Windows program with less risk of bugs. CrossOver does theoretically allow you to run Windows PC games on a Mac with better performance than you’d get in a virtual machine, but you’ll risk running into bugs and unsupported programs. Boot Camp may still be a better solution for that.
Remote Desktop
RELATED:How to Access Windows Remote Desktop Over the Internet
If you already have a Windows system, you could skip running Windows software on your Mac completely and use remote desktop software to access the Windows machine from your Mac’s desktop. Organizations with business software that runs on Windows can host Windows servers and make their applications available to Macs, Chromebooks, Linux PCs, iPads, Android tablet, and other devices. If you’re just a home user who also has a Windows PC, you could configure that Windows PC for remote access and connect to it whenever you need a Windows application. Bear in mind that this isn’t ideal for visually intensive applications like PC games.
If you’re a Chrome user, you can even use Chrome Remote Desktop to connect to a Windows PC running Chrome from your Mac running Chrome.
All these tricks obviously require more work than simply installing a Windows program on a Windows PC. If you have a Mac, you should focus on using Mac software when possible. Windows programs won’t be as integrated or work as well.
You may have to buy a Windows license for your Mac to get the best compatibility, whether you’re using a virtual machine or installing Windows in Boot Camp. Wine and CrossOver are nice ideas, but they aren’t perfect.
Image Credit: Roman Soto on Flickr
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It’s astounding to me that in 2015 the question of which operating system you should use is still a debate. Many designers find themselves turned down for jobs if they prefer using a PC rather than a Mac. Many designers feel that if they can’t afford a Mac they won’t be taken seriously, so they’ll even invest in buying a used Mac that cost twice as much as a newer Windows PC.
In reality these “marketing optics” do matter to some people, even if they shouldn’t. You will in fact be judged by whether or not you use or own a Mac as a Graphic Designer. There is a reason, it’s not a practical one… (in my opinion) but it is a reason. Tradition.
The History of Macs and Graphic Design
In my opinion, the bias towards using Macs today is based on the long-standing history and tradition of Graphic Designers using Macs. It has no technical basis (currently in terms of performance and hardware), since Apple moved to using 3rd party components from Intel and other companies.
Adobe has gone on record via their Adobe Hardware Performance Whitepaper to point out that the performance of their software comes down to specs, not operating system. So there is no real evidence for the old saying “Adobe software runs better on Mac.” Photoshop, InDesign, Illustrator etc were not designed to perform better due to OS preference.
Digital Typography was Born on the Mac
In the early days of Graphic Design and Digital Typography (early 1980s) the Apple Macintosh was the first computer to truly allow for Digital Typography. Susan Kare was a pioneer in this field.
Adobe Photoshop Was Born on the Mac
Over 25 Years Ago (1988) John and Thomas Knoll built the first version of Photoshop on a Macintosh Computer, because it was essentially the only computer with a color display and the capacity to handle the program they were building. It was released exclusively for the Mac in 1990 (a Windows version followed over two years later). The Knolls pitched Photoshop to two companies in Silicon Valley, Adobe and Apple… the rest is history.
So What Does That Have To Do With Mac vs PC?
The reason many designers gravitate to buying a Mac and are looked down on in the industry if they don’t is mostly a matter of tradition, not substance. Most people who have been in the industry with 20 years or more of experience have a preference for Mac, because for a very long time it was the only option, and in their minds it still is. Apple has been good to them and good for their careers and they know it works, so they remain loyal.
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This culture has been handed down to their “disciples”, because they respect the experience of their mentors and then it becomes their experience as well, and the cycle continues.
You also have to remember that until recently, technology was a mystery to the people using it. Most computer users no matter how intelligent, didn’t have a clue about how things work under the hood, many still don’t. They just know how to use them to get their job done.
Mac vs. PC Today in Graphic Design
Due to changes in how users understand and relate to technology there are many graphic designers today who use Windows-based PCs to get their work done. I use both Mac and PC myself and see very little difference in my ability to get my work done if both machines have similar hardware.
Part of the shift is that many designers also are gamers or video editors and want to take advantage of the ability to customize their hardware and get more power for the price, something they can’t easily do with a Mac.
As a result, more designers are dropping the bias towards Mac, having experienced a certain degree of freedom in choosing what components and hardware they use, and having more options based on their budgets.
Legitimate Reasons to Prefer a Mac:
Of course, there are legitimate technical reasons why some people should choose a Mac for their design workflow. Here are a few.
Using Thunderbolt 2 for large file transfers or connecting to 4K monitors, especially when using laptops
Integrating a workflow that uses other Apple devices such as the iPad and iPhone.
You’re a Motion Graphic Designer that uses Apple Motion and Final Cut Pro in addition to your Adobe applications.
Operating System preference for usability and minor features.
Legitimate Reasons to Prefer a Windows PC:
Likewise, here are some important reasons you might opt for a PC.
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Windows Computers cost dramatically less for the same performance specs, particularly in laptops.
Access to Windows-only productivity and business software.
System compatibility with your business clients, especially if they are outside the creative services industry (90% Windows Users).
The ability to upgrade and customize hardware to specific needs.
You’re doing high-end animation or video production in addition to design and need to leverage multiple hard drives and graphics cards in your workflow.
Operating System preference for usability and minor features.
In The End It’s a Matter of Preference
Ultimately, it’s up to each person to choose the tools they feel help them get their job done and will be reliable. Quality tools are quality tools regardless of the brand.
Those of you who are photographers in your spare time may remember there are similar debates between Canon and Nikon users, but at the end of the day you can’t tell if a picture was shot on one or the other just by looking.
The same is true of design work. The “Real Designers Use Mac” argument dies the moment you are shown quality work, regardless of what device was used in its creation.